Here is where you can check out all of the music I’ve made for Video Games. The titles on this page are ordered by release date. You can also view a bullet-point list of all of the games I’ve composed music for on my website’s index page.

SOUP Rooms is a game / virtual art gallery that I composed some music for, the project started out for me in 2022 and it released in late 2025, I worked on some of the in-game menu music, some commissioned music for various rooms within the game for a few different artists who were collaborating on the project, as well as making a couple of my own "rooms" for the game as well, featuring my own visual/audio contributions.

I was commissioned in the latter half of 2025 to make some music for a game called "Full Metal Syncope" - which is a part of a small collection of experimental games by Lucas Ângelo (ahopness) called "Lucas' Computer Game Collection Vol. 1" - This game in particular places you in a mysterious environment suspended in the skies and invites you to converse with its denizens, who may or may not have something to say to you. It's a game that's described as "part fps, part visual novel" - it's a little hard to fully describe, but I can say it was a fun project to make music for! I made a total of three songs for Full Metal Syncope, two solo piano pieces and one ambient/horror track, which are featured in different segments of this game's world as you explore.

Tidal Hell is a game that I was asked to compose music for in early 2025, I worked with Lucas Ângelo (ahopness) of Kognum Creative Works on the concept and mood of the song based on what he was looking for in his specific project. The game itself is a anti-war sim game where you engineer weapons and send off your pawns to the battlefield and watch them fight. Gaining more resources each time your team wins a round. The idea behind the music was to have dynamic layers that adapted to where you were in the game, and to be somewhat styled in a calm/sedated way, specifically to parallel the idea that surgeons listen to classical music when opening someone up, or when generals hear folk songs that their soldiers sing on the way into a bloody battle, contrasting the serenity with the morbidity of war and death.

Glitched Out is a game I was brought on as the primary composer and sound designer for in 2024. I wrote all of the featured music and a portion of the sound fx and creature noises in the game, most of the tracks are electronic-leaning with a bit of a sci-fi flavor (or at least, my take on it) to fit the atmosphere and theme of the game. I worked very closely with SuperHorrorBro and his team at SHB games on the direction of the songs and sounds that play in-game. Glitched Out was released on Steam December 13th 2024 and will (potentially) be the first chapter in a series of games that have a continuous story.
YouTube | Bandcamp | Soundcloud | Spotify | YouTube Music | TIDAL | Apple Music | Amazon Music | Deezer

Night Hazard is a game I was brought in on as a guest composer around 2023, it's an action-adventure game developed by Holy Sword Studio that is very much inspired by fantasy games like Castlevania and similar titles in that vein, and features a very celestial and colorful dark-fantasy world to explore. Currently, the game is still in development with a release date that is yet to be announced.

Hark the Ghoul is a game I was brought on as the primary composer for in 2024, the game itself is heavily inspired by King's Field, Dark Souls, and other classic fantasy themed games. The music I made for the game combines tones of fantasy and atmospheric electronic music, with several different tones and genres sprinkled in there. The creation of the music was directed with the development/design leads of the Deep Denisens team, who I worked closely with to get these songs sounding the way they do in-game. A demo of the Hark the Ghoul will be available to play on October 3rd, 2024, be sure to check it out!

Dread Weight is the 2024 sequel to a previous game that I worked on called "Cooking Companions" - the music I made is a continuation of the types of songs I made for the first game, as well as some re-used tracks. I did also work on a lot of sound design and sound effects that play in-game. One of my favorite contributions being the in-game telephone ringing sound, which I synthesized myself. I thought it would be a fun challenge to create a telephone sound purely out of music notes and fx processing, and I'm particularly proud of how it turned out! Be sure to check out the game if you're interested in hearing my first major role as a sound designer for a game, other artists featured in the game's soundtrack include Cicada Sirens and DemiDevi.
Spotify | YouTube Music | TIDAL | Apple Music | Qobuz | Amazon Music | Deezer

Lunacid, originally released on PC in 2023 is a game I contributed several tracks to in collaboration with KIRA, ThorHighHeels, AsterVrisk, and Jeffrey Nordin. The soundtrack consists of an eclectic and flavorful mix of Dungeon-Synth, Cinematic Pieces, Lofi Hip-Hop, Downtempo, and songs inspired by various video games from the PS1 and N64 era of games. If you have the time I would highly recommend checking out the game or listening to the full soundtrack featuring the music by all the aforementioned artists that also worked on it, especially if you like classic, atmospheric video game music. The Soundtrack is available on most major streaming platforms and officially released for download/purchase on Steam.
Steam Soundtrack | Spotify | YouTube Music | TIDAL | Apple Music | Qobuz | Amazon Music | Deezer
(I’ve also uploaded mixes of just the songs I have made for Lunacid on my YouTube and SoundCloud.)

Spooky's Jumpscare Mansion: HD Renovation was originally released in 2017, however as of the 2023 Crowd Control Update, I was brought on to compose some dynamic music that would play on the pause and options screens. This song is a simple little downtempo beat which is inspired by some of the pause menu themes that you would hear in games like Goldeneye, Perfect Dark, and other Nintendo 64 games from around that time.
Spotify | YouTube Music | TIDAL | Apple Music | Qobuz | Amazon Music | Deezer
(I’ve also uploaded the song directly to YouTube and SoundCloud on my respective profiles.)
You can also Check out the complete Spooky’s game and OST here, including songs from the base game and all DLCs, add-ons, etc.

Vergilius is a short atmospheric game made by KIRA in 2022, I composed one piece of music that plays in the background of the game when walking through the world. This song is one of my more cinematic and ambient pieces within my catalog and was primarily inspired by the overall vibe and visuals of the game.
Spotify | YouTube Music | Apple Music | Qobuz | Amazon Music | Deezer
(I’ve also uploaded the song directly to YouTube and SoundCloud on my respective profiles.)

An IOU is a story-driven game with a hand-drawn art style developed by Red Room Games. I contributed a couple of songs for the music in-game through licensing two of my tracks from my 2016 album, "Dead Hearts Tell No Tales, But Ghosts Do" for use in the game. The two songs that were used were "Stay for Me" and "Umbrella for One" - the full soundtrack of the game features works by many talented artists such as Nolan Reese, Andreas Rönnberg, SOLARPLEXXUS, Adam Bostock, Galiza, micAmic, and Machine. The soundtrack has a good variety to it and really fits the tone of the game throughout the story.

Cooking Companions is a visual novel game released in 2021 by Deer Dream Studios, I was brought on to compose the majority of the bespoke music that plays in the game, including individual themes for each character and dark variants of each theme for certain story scenarios. The styles of music found here range from orchestral compositions, solo piano, and horror scores. I also composed additional music for the "Chompette's Origins" DLC that was later released for the game in 2022. I worked with the developer to release a selection of my songs on streaming services in October 2025.
YouTube | Spotify | YouTube Music | TIDAL | Apple Music | Amazon Music | Deezer | Qobuz | Steam Soundtrack
Click here listen to the additional music featured in the Chompette’s Origins DLC on YouTube

Uktena 64 was released as part of Dread X Collection: The Hunt – a Horror Game Anthology that was released in 2021. I did the majority of the music that plays in-game while the song that plays during the final boss fight was by the band "Ritual Wails to the Cosmic Tree". The music is largely modeled after the Nintendo 64 and was composed using digital versions of synths and tools that were used by many composers in that time period (namely the Roland Sound Canvas line of synths). With this game I was trying to emulate the style of songs from various N64 games like Mario Kart 64, Pilotwings 64, Ocarina of Time, and others.
Bandcamp | Spotify | YouTube Music | TIDAL | Apple Music | Amazon Music | Deezer

CorpseOcean is a game that was developed by KIRA in 2021 for DreadXP's "Dredge the Depth's" game jam. I was brought in to do the music for this game, which mostly consists of ambient tunes and cinematic drones. I was given some references to go off, primarily from the "Annihilation" Film Score, which especially influenced the track "What Was Found in the Depths". The Title and End themes were more freely directed, and I shot for a very quiet yet unsettling feel with those for the most part. My goal with the music in this game was to capture the feeling of being isolated deep within the depths of the sea and discovering the mysteries within, but with a horror tinge.

Dread X Collection Vol. 3 is an indie horror game anthology that was released in 2020 by DreadXP. I composed all of the music that you hear in the main hub areas of the game that you explore in-between playing the many games created by various horror game developers. The direction of the music is sort of a cartoony/cutesy horror influenced style. My thought process during creating this soundtrack was derived a lot from the music in Luigi's Mansion and various "spooky" game levels from platformer and kid's games.

The Undying Beast is a short indie horror game developed by KIRA for Haunted PS1's GameJam challenge, titled "Haunted PS1 Wretched Weekend 1" - the game was made in under 48hrs in 2020 exclusively for this challenge and features background music and sound design by me. I remember making a lot of the sounds using found sounds, field recordings, and lots of digital effects processing. The game itself (and by extension, the audio) has a very cold and sparse feel to it. It always feels like something is creeping just out of sight in a large and desolate space. This is one of the most minimal and atmospheric projects I've ever done, the game itself features dynamic audio, where a lot of the sounds and snippets will play at random intervals around the player. But I went ahead and created an "arranged" version of the sounds into more of a song format and posted it online below.

The Dollhouse is a DLC that was added to Spooky's Jumpscare Mansion & Spooky's Jumpscare Mansion: HD Renovation in 2020. The game features music from me, as well as songs from KIRA and Nolan Reese. I contributed a few songs to this DLC and they span a decent variety, from a serene safe room theme, a music box song for the save area, the title screen music, and a Dig-Dug inspired 8-bit song for an arcade minigame.

Dame of the Draw is an unfinished/unreleased game that was being developed by an indie developer I was working with back in 2018/2019. The game's soundtrack was fully composed and completed before the game itself was eventually cancelled and never released. From what I recall the game was sort of adjacent to a visual novel or point and click exploration game, with music that sort of had a jazzy/noir flavor to it, a couple of the tracks have the feel of music you'd typically hear in a "Casino Level" in various video games. I remember also being inspired a fair bit by the music from Resident Evil 2 while composing for this game as well, which I think comes through in a few of the songs.

BounceBack is a retro platformer game that I composed some music for back in 2019, most of the songs I made for this game were in a chiptune style, similar to some of my previous work in this style. The game was developed by ThatIndieDog / Barking Cat Games and released for PC on itch.io and GameJolt. The Soundtrack has only been released on GameJolt, currently.

Lost in Vivo is a game that was released in 2018 by KIRA/Akuma Kira, the game is a horror title heavily inspired by games from the Silent Hill series, which is also reflected in the music. This is my most well known role in making game music, in particular the song used in the save room called "Graceful Serenity" - being the most popular, which also serves as a bit of a 'main theme' of the game, with a variant of it being used for the main menu music as well. The soundtrack in Lost in Vivo was composed by KIRA, Nolan Reese, and myself. The songs within take a lot of queues from ambient, industrial, and horror music, ranging from serene atmospheric music to clashing, noisy soundscapes, and even guitar-focused rock.

Oka the Neko is a mobile game that I composed music for in 2016/2017, it was developed by Cup of Tea Games and released on Itch.io and the Google Play Store for Android devices. It has since been removed from the latter but is still available to play on itch.io at the time of writing this description. The music I made for the game is largely styled to be chiptune-esque and catchy/loopable. I particularly like the song I did for the in-game shop the best.

Spooky's Jumpscare Mansion (originally Spooky's House of Jumpscares) was developed and released by KIRA/Akuma Kira in 2015 and was my first foray into composing music for a released video game. I got to contribute several songs over the course of the game, including the ending credits theme for the "good" ending, the background music for the Spooky Kart minigame, and the chase music when encountering "Unknown Specimen 4" aka Tirsiak. The base soundtrack for this game mostly includes music by KIRA, with more music by be and Nolan Reese for some of the DLCs/Addons for the game. The full soundtrack (including DLCs) saw an official release in early 2025 through Materia Music Publishing.
Steam | Spotify | Apple Music | Deezer | Amazon Music | Tidal | Qobuz | YouTube Music

A.K.D.O. (Akuma Kira's Day Off) is a canceled game that I composed some music for. It was actually the first game project that I ever worked on, technically! I composed a few songs for this game before I made music for Spooky's Jumpscare Mansion, and the tunes consisted mostly of pretty straightforward chiptune-esque songs, which was a style that somewhat continued into some of the stuff I made for Spooky's later. If you want to hear some of my oldest music I've made, you can check that out here!